Livelock
Livelock is when multiple threads continue to run (ie. do not block indefinitely like in deadlock), but the system as a whole does not make progress due to repeating patterns of non-productive resource contention.
Livelock may arise from attempts to avoid threads blocking (which can hurt performance) via a try-lock. A try-lock attempts to lock a mutex but does not block if the mutex is already locked. The following example should make usage of the Boost try-lock clear.
Listing 1. Contrived livelock
boost::try_mutex resourceX; boost::try_mutex resourceY; void threadAFunc() { uint counter = 0; while(true) { boost::try_mutex::scoped_lock lockX(resourceX); boost::thread::yield(); // encourage the livelock boost::try_mutex::scoped_try_lock lockY(resourceY); if(lockY.locked() == false) continue; std::cout << "threadA working: " << ++counter << "\n"; } } void threadBFunc() { uint counter = 0; while(true) { boost::try_mutex::scoped_lock lockY(resourceY); boost::thread::yield(); // encourage the livelock boost::try_mutex::scoped_try_lock lockX(resourceX); if(lockX.locked() == false) continue; std::cout << "threadB working: " << ++counter << "\n"; } }
This code exhibits an almost full livelock, though for each yield statement removed the lock gets a little less severe. When I run this example, at best threads do a few pieces of work per second. How does the livelock occur? The probable sequence is illustrated below:

Another use of the term livelock involves starvation, where one part of a system monopolises system resources and starves another part of the system. For example, a system composed of request-queueing and request-servicing components might exhibit starvation if an overwhelming number of requests cause the request-queueing component to use all system resources.